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Mechanical Woman Model - ZBrush

For my Project and Portfolio IV course, I sculpted, UV'd, and retopologized a character in Z Brush focusing on critique from my instructor, reference, anatomy, and the principles of visual design. I then imported, textured, and materialled the character in Maya, then rendered with Arnold.

Week 4 (final)

Week 4 (final)

Week 3

Week 3

Week 2

Week 2

Week 1

Week 1

Modeling Strategy

Modeling Strategy

Reference Sheet

Reference Sheet